战役 |
---|
AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
英 默 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
News travels quickly underground. It is almost as if the dwarves saw everything as it was happening and somehow relayed the information across thousands of miles in but a few minutes. But for that to happen, the cavernei would need to monitor every battlefield, every royal court, every high council, and be somehow able to transport themselves instantaneously from the surface world to the safety of the caverns to report the events above. Their report would then somehow disseminate throughout the entire realm of the dwarves in a matter of hours.
The whole idea is, of course, absurd. Even if the dwarves do have merchants spread across the continent in almost every major city, it would be simply impossible for these merchants to travel to the dwarven lands and back and not be noticed.
特别提示:本单位可以花费一次移动机会,在任意两个属于本阵营的无人驻守的村庄之间移动。 本单位拥有魔法攻击能力,使得他总是有很高的几率能命中对手。
升级自: | Observer |
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升级为: | |
价格: | 50 |
生命值: | 53 |
移动: | 6 |
经验值: | 100 |
等级: | 3 |
立场: | 中立 |
ID | Cavernei Monitor |
能力: | 传送 |
![]() | staff 冲击 | 14 - 2 近战 | |
![]() | runic spell 冲击 | 11 - 3 远程 | 魔法 |
抗性: | |
---|---|
剑刃 | 0% |
穿刺 | 0% |
冲击 | 0% |
火焰 | 10% |
寒冰 | 10% |
奥术 | 0% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | 99 | 20% |
不可通过地形 | 99 | 50% |
丘陵 | 1 | 60% |
城堡 | 1 | 60% |
山岭 | 1 | 70% |
平原 | 1 | 40% |
村庄 | 1 | 60% |
森林 | 2 | 50% |
沙地 | 1 | 30% |
沼泽 | 3 | 20% |
洞穴 | 1 | 50% |
浅水 | 3 | 20% |
深水 | 99 | 20% |
礁石 | 3 | 20% |
蘑菇林 | 1 | 40% |
雪地 | 2 | 30% |